Drakt Layout Story Board Elicsa - Royal Guardsman who took raw orders and quit. Now seeks revenge on the king that made her a killer. Henneth - Hunter in the village destroyed by Elicsa. Seeks to destroy Elisca but realizes that she is on his side. Dennis - Young, brilliant boy. Slightly immature due to his age but easily the best mage in existence. Seeks to Find what happened to his village. Terra - Wishes to be queen. But has a long way to go before becoming a benign ruler due to her role as "The Black Cat" world famous thief. Objective To lead your team of adventurers throughout the world gaining power and fame. Then to finally rid the world of the power mad king. The ending wrapping up with Henneth rebuilding a great city. Dennis Starting a world library.Terra reforming and becoming queen and Elicsa Becoming her protector. Travel through the villages of aerina, bokton, driba, and many more, all the while fighting incredible monsters, and equiping powerful armaments in the quest to dethrone the king. Equipments Elisca - Spear, polearm, halberds Henneth - Bows, crossbows Dennis - Staff, Mace Terra - short sword, daggers, knuckles Target Audience Teen age guys. The Guys that always are inside and the females also, with the heroine main. Game feel Leveling up to level 300. Weapons every 10 levels for each person. All characters will have auto stats but have the ability to purchase skill scrolls. the characters skills will completely alter the playablility and which weapons will be most effective with that character. Armors will have various enchantments to alter defenses skills and abilities. character stats for use in game and battle systems Health - The amount of damage you can take : Decided by stamina Spirit - The amount of spells you can cast. Once this hits 0(zero) you take damage to health. :Decided by Intelligence Attack - The amount of physical damage you deal: Decided by strength and weapon power Magic - The amount of magic damage you deal: Decided by the spell level and your Intelligence Fortitude - The resistance to physical damage : Decided by the Equation((.25 Agility)+Strength + armor) proclivty - The resistance to magic damage : Decided by the equation((intelligence * armor bonus's)) Speed - Decides the attcking order during combat Agility - Decides the dodge rate for physicals in combat. Experience - Your current experience in relation to what you need to level.